社会虚拟现实研究中的非对称归一化

Jonas Deuchler, Daniel Hepperle, Matthias Wölfel
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引用次数: 2

摘要

我们引入了非对称归一化的概念,它指的是在共享虚拟环境中将感官自我感知与他人感知解耦,以向每个用户呈现其他用户的标准化版本。这个概念可以应用于各种与化身相关的元素,如外观、位置或非语言交流。例如,在多元虚拟现实研究中,每个参与者都可以看到其他参与者各自测试人群的平均身高,而个别参与者继续根据他们的实际身高看到自己的化身。我们在一个试点实验中展示了不对称规范化如何使获取有关社会互动的新信息,并承诺减少偏见,以促进可复制性和外部有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Asymmetric Normalization in Social Virtual Reality Studies
We introduce the concept of asymmetric normalization, which refers to decoupling sensory self-perception from the perception of others in a shared virtual environment to present each user with a normalized version of the other users. This concept can be ap-plied to various avatar-related elements such as appearance, location, or non-verbal communication. For example, each participant in a polyadic virtual reality study can see other participants at an average height of the respective test population, while individual participants continue to see themselves embodied according to their actual height. We demonstrate in a pilot experiment how asymmetric normalization enables the acquisition of new information about social interactions and promises to reduce bias to promote replicability and external validity.
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