Zephyr:探索数字行为改变干预措施来治疗囤积症

C. Pinder, R. Beale, R. Hendley
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引用次数: 4

摘要

囤积症是一种复杂的疾病,尽管对2-5%的人口产生了不利影响,但很少引起研究的关注。我们回顾了使用技术治疗囤积障碍的选择和困难。我们提出了一种新颖的干预设计,在平板电脑上交付,结合了认知偏差修正游戏和目标跟踪功能。我们概述了两个正在进行的实验:一个是测量我们的游戏对非囤积人群的影响的实验室研究,另一个是确定对囤积障碍参与者干预的适用性的探针研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Zephyr: exploring digital behaviour change interventions to treat hoarding
Hoarding disorder is a complex condition that has attracted little research attention, despite adversely affecting 2-5% of the population. We review the options and difficulties in the treatment of hoarding disorder using technology. We present a novel intervention design, delivered on tablets, that combines a Cognitive Bias Modification game with goal tracking functionality. We outline two experiments in progress: a lab study to measure the impact of our game on a non-hoarding population, and a probe study to determine the suitability of the intervention for participants with hoarding disorder.
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