{"title":"Zephyr:探索数字行为改变干预措施来治疗囤积症","authors":"C. Pinder, R. Beale, R. Hendley","doi":"10.1145/2957265.2961838","DOIUrl":null,"url":null,"abstract":"Hoarding disorder is a complex condition that has attracted little research attention, despite adversely affecting 2-5% of the population. We review the options and difficulties in the treatment of hoarding disorder using technology. We present a novel intervention design, delivered on tablets, that combines a Cognitive Bias Modification game with goal tracking functionality. We outline two experiments in progress: a lab study to measure the impact of our game on a non-hoarding population, and a probe study to determine the suitability of the intervention for participants with hoarding disorder.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Zephyr: exploring digital behaviour change interventions to treat hoarding\",\"authors\":\"C. Pinder, R. Beale, R. Hendley\",\"doi\":\"10.1145/2957265.2961838\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Hoarding disorder is a complex condition that has attracted little research attention, despite adversely affecting 2-5% of the population. We review the options and difficulties in the treatment of hoarding disorder using technology. We present a novel intervention design, delivered on tablets, that combines a Cognitive Bias Modification game with goal tracking functionality. We outline two experiments in progress: a lab study to measure the impact of our game on a non-hoarding population, and a probe study to determine the suitability of the intervention for participants with hoarding disorder.\",\"PeriodicalId\":131157,\"journal\":{\"name\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2957265.2961838\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2957265.2961838","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Zephyr: exploring digital behaviour change interventions to treat hoarding
Hoarding disorder is a complex condition that has attracted little research attention, despite adversely affecting 2-5% of the population. We review the options and difficulties in the treatment of hoarding disorder using technology. We present a novel intervention design, delivered on tablets, that combines a Cognitive Bias Modification game with goal tracking functionality. We outline two experiments in progress: a lab study to measure the impact of our game on a non-hoarding population, and a probe study to determine the suitability of the intervention for participants with hoarding disorder.