{"title":"herommirror互动:手势控制的增强现实游戏体验","authors":"Tamás Matuszka, Ferenc Czuczor, Zoltán Sóstai","doi":"10.1145/3306214.3338554","DOIUrl":null,"url":null,"abstract":"Appropriately chosen user interfaces are essential parts of immersive augmented reality experiences. Regular user interfaces cannot be efficiently used for interactive, real-time augmented reality applications. In this study, a gesture controlled educational gaming experience is described where gesture recognition relies on deep learning methods. Our implementation is able to replace a depth-camera based gesture recognition system using conventional camera while ensuring the same level of recognition accuracy.","PeriodicalId":216038,"journal":{"name":"ACM SIGGRAPH 2019 Posters","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"HeroMirror interactive: a gesture controlled augmented reality gaming experience\",\"authors\":\"Tamás Matuszka, Ferenc Czuczor, Zoltán Sóstai\",\"doi\":\"10.1145/3306214.3338554\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Appropriately chosen user interfaces are essential parts of immersive augmented reality experiences. Regular user interfaces cannot be efficiently used for interactive, real-time augmented reality applications. In this study, a gesture controlled educational gaming experience is described where gesture recognition relies on deep learning methods. Our implementation is able to replace a depth-camera based gesture recognition system using conventional camera while ensuring the same level of recognition accuracy.\",\"PeriodicalId\":216038,\"journal\":{\"name\":\"ACM SIGGRAPH 2019 Posters\",\"volume\":\"81 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2019 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3306214.3338554\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2019 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3306214.3338554","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
HeroMirror interactive: a gesture controlled augmented reality gaming experience
Appropriately chosen user interfaces are essential parts of immersive augmented reality experiences. Regular user interfaces cannot be efficiently used for interactive, real-time augmented reality applications. In this study, a gesture controlled educational gaming experience is described where gesture recognition relies on deep learning methods. Our implementation is able to replace a depth-camera based gesture recognition system using conventional camera while ensuring the same level of recognition accuracy.