游戏成瘾文章的批评性话语分析——以青少年游戏使用为中心

Sunkyung Kang, Youjeong Cha
{"title":"游戏成瘾文章的批评性话语分析——以青少年游戏使用为中心","authors":"Sunkyung Kang, Youjeong Cha","doi":"10.17854/ffyc.2021.04.66.5","DOIUrl":null,"url":null,"abstract":"The study analyzed articles(newspapers and broadcasts) on game use disorders in 2019 and 2020 to understand what discourses are used in youth games, what subjects are being shaped by, and what social practices are being carried out to solve problems. For this purpose, Fairclough's critical discourse was analyzed, a method of qualitative research, for game use disability articles during 2019 and 2020. The results of the study are as follows. First, in 2019, the WHO recommendation for classifying game disorders was based on the effective basis, and the pros and cons were prevalent. The main discourse of the pros and cons was different from the subject of discourse, but what was commonly recognized was the risk prevention and countermeasure discourse. In 2020, the production and distribution of texts emphasizing the pure function of game use and education reduced the discourse on gaming disorders, and discourse subjects were different, but the common discourse was the discourse that influenced game use disorders. Second, the social practice of discourse was shown to be social responsibility and the provision of laws and systems. Third, youth were found to be excluded from the discourse formation and policy making processes. Based on the study results, practice implications for youth welfare were added.","PeriodicalId":111638,"journal":{"name":"Forum For Youth Culture","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Critical Discourse Analysis on Articles of Gaming Disorder: Focusing on Youth Game Use\",\"authors\":\"Sunkyung Kang, Youjeong Cha\",\"doi\":\"10.17854/ffyc.2021.04.66.5\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The study analyzed articles(newspapers and broadcasts) on game use disorders in 2019 and 2020 to understand what discourses are used in youth games, what subjects are being shaped by, and what social practices are being carried out to solve problems. For this purpose, Fairclough's critical discourse was analyzed, a method of qualitative research, for game use disability articles during 2019 and 2020. The results of the study are as follows. First, in 2019, the WHO recommendation for classifying game disorders was based on the effective basis, and the pros and cons were prevalent. The main discourse of the pros and cons was different from the subject of discourse, but what was commonly recognized was the risk prevention and countermeasure discourse. In 2020, the production and distribution of texts emphasizing the pure function of game use and education reduced the discourse on gaming disorders, and discourse subjects were different, but the common discourse was the discourse that influenced game use disorders. Second, the social practice of discourse was shown to be social responsibility and the provision of laws and systems. Third, youth were found to be excluded from the discourse formation and policy making processes. Based on the study results, practice implications for youth welfare were added.\",\"PeriodicalId\":111638,\"journal\":{\"name\":\"Forum For Youth Culture\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Forum For Youth Culture\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17854/ffyc.2021.04.66.5\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Forum For Youth Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17854/ffyc.2021.04.66.5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

该研究分析了2019年和2020年关于游戏使用障碍的文章(报纸和广播),以了解青少年游戏中使用了哪些话语,正在塑造哪些主题,以及正在开展哪些社会实践来解决问题。为此,本文采用定性研究的方法,对2019年至2020年期间关于游戏使用障碍的文章进行了费尔克劳的批判性论述分析。研究结果如下:首先,在2019年,世卫组织对游戏障碍分类的建议是基于有效基础的,赞成和反对的意见普遍存在。赞成和反对的主要话语与话语主体不同,但共同认可的是风险防范和对策话语。2020年,强调游戏使用和教育纯粹功能的文本的生产和传播减少了关于游戏障碍的话语,话语主体不同,但共同的话语是影响游戏使用障碍的话语。第二,话语的社会实践表现为社会责任和法律制度的规定。第三,青年被排除在话语形成和政策制定过程之外。根据研究结果,增加了对青少年福利的实践意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Critical Discourse Analysis on Articles of Gaming Disorder: Focusing on Youth Game Use
The study analyzed articles(newspapers and broadcasts) on game use disorders in 2019 and 2020 to understand what discourses are used in youth games, what subjects are being shaped by, and what social practices are being carried out to solve problems. For this purpose, Fairclough's critical discourse was analyzed, a method of qualitative research, for game use disability articles during 2019 and 2020. The results of the study are as follows. First, in 2019, the WHO recommendation for classifying game disorders was based on the effective basis, and the pros and cons were prevalent. The main discourse of the pros and cons was different from the subject of discourse, but what was commonly recognized was the risk prevention and countermeasure discourse. In 2020, the production and distribution of texts emphasizing the pure function of game use and education reduced the discourse on gaming disorders, and discourse subjects were different, but the common discourse was the discourse that influenced game use disorders. Second, the social practice of discourse was shown to be social responsibility and the provision of laws and systems. Third, youth were found to be excluded from the discourse formation and policy making processes. Based on the study results, practice implications for youth welfare were added.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信