基于分离平面的足部轨迹生成避碰

Stanislas Brossette, Pierre-Brice Wieber
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引用次数: 11

摘要

在本文中,我们提出了一个避碰约束的公式,该公式依赖于使用分离平面而不是距离函数。这个公式的优点是在任何情况下都是可定义的和连续可微的。因为它为优化问题引入了额外的变量,使其更大,并可能减慢其解决速度,我们提出了一种不同的解决方法,利用变量的独立性,形成两个子问题,可以以替代问题的方式有效地解决。我们提出了一些使用这种方法的初步结果,以突出其在收敛速度和鲁棒性方面的潜力和承诺。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collision avoidance based on separating planes for feet trajectory generation
In this paper, we present a formulation of the collision avoidance constraints that relies on the use of separating planes instead of a distance function. This formulation has the advantage of being defined and continuously differentiable in every situation. Because it introduces additional variables to the optimization problems, making it bigger and potentially slowing down its resolution, we propose a different resolution method that takes advantage of the independence of the variables, to form two subproblems that can be solved efficiently in an alternate problem fashion. We present some preliminary results using this approach in order to highlight its potential and promises in terms of convergence speed and robustness.
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