并行体绘制和数据一致性

B. Corrie, P. Mackerras
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引用次数: 55

摘要

实现并行光线投射体渲染器的两个关键问题是工作分布和数据分布。我们已经在富士通AP1000上实现了这样一个渲染器,使用基于工作分配的worker-farm范式的自适应图像空间细分算法,以及在软件中实现的分布式虚拟内存来提供数据分布。实验结果表明,该方案有效地利用了体数据固有的相干性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parallel volume rendering and data coherence
The two key issues in implementing a parallel ray-casting volume renderer are the work distribution and the data distribution. We have implemented such a renderer on the Fujitsu AP1000 using an adaptive image-space subdivision algorithm based on the worker-farm paradigm for the work distribution, and a distributed virtual memory, implemented in software, to provide the data distribution. Measurements show that this scheme works efficiently and effectively utilizes the data coherence that is inherent in volume data.
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