5G和边缘计算支持沉浸式媒体体验交付网络(XDN)

Gang Shen, Jian-hua Dai, H. Moustafa, Lei Zhai
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引用次数: 2

摘要

随着5G和边缘计算的出现,媒体服务正在经历一场非常大的革命。LTE通过在任何时间、任何地点、任何连接的移动设备上实现视频流,引领了媒体服务的发展。CDN为流媒体业务提供了基于http的解决方案,但不完全支持实时通信(RTC)和交互流量。5G和边缘计算现在通过体验交付网络(XDN)实现新的体验,其中内容创建是实时的,在飞行中,并且同样使用上游和下游链接。5G和边缘计算的实时通信(RTC)允许通信各方之间的延迟可以忽略不计,不仅适用于沉浸式媒体,还适用于云游戏和远程医疗应用。在本文中,我们提出了一个360沉浸式媒体解决方案,使用英特尔孵化的开放WebRTC工具包(OWT)和边缘计算平台,同时允许通过5G网络从多个摄像头摄取媒体,媒体控制和5G网络上的360媒体分发。微服务架构用于媒体摄取、控制和分发功能,允许跨多个边缘计算集群和站点部署解决方案。我们为我们的解决方案实现了一个原型,并给出了一个性能评估,显示了除了模块化部署之外,带宽和延迟方面的增益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
5G and Edge Computing Enabling Experience Delivery Network (XDN) for Immersive Media
With 5G and Edge Computing, media services observe a very big revolution nowadays. LTE led to media services evolution through enabling video streaming anytime, anywhere, and to any connected mobile device. CDN offered HTTP-based solutions for media streaming services, however real-time communication (RTC) and interactive traffic are not fully supported. 5G and Edge Computing are now enabling new experience through an Experience Delivery Network (XDN), where content creation is in real-time, on the fly and equally uses upstream and downstream links. Real-time Communication (RTC) with 5G and Edge Computing allows negligible latency between the communicating parties and is promising not only for immersive media, but also for Cloud Gaming and Tele-health applications. In this paper, we present a 360 Immersive Media solution using Intel-incubated Open WebRTC Toolkit (OWT) and edge computing platforms, while allowing media ingestion over 5G networks from multiple cameras, media control and 360 media distribution over 5G networks. Microservices architecture is used for media ingestion, control, and distribution functions, allowing the solution deployment across multiple edge computing clusters and sites. We implemented a prototype for our solution, and we present a performance evaluation showing the gain in terms of bandwidth and latency besides the modular deployment.
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