{"title":"虚拟环境中的面板-人的性能","authors":"J. Hodgins","doi":"10.1109/VRAIS.1997.584400","DOIUrl":null,"url":null,"abstract":"The panel embraces a number of pertinent design issues in this rapidly advancing technologic area. The issues to be discussed include: telepresence I/O device design issues to include haptic design issues for telesurgery; cybersickness issues and perceptual inputs; general HF design issues and lessons learned in VR; perceptual motor requirements and behavioral goals/ID of optimal display media and system object manipulation paradigms; VR issues in medical systems; VR tool development and perceptual considerations; and immersive object manipulation methods.","PeriodicalId":333190,"journal":{"name":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Panel-human performance in virtual environments\",\"authors\":\"J. Hodgins\",\"doi\":\"10.1109/VRAIS.1997.584400\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The panel embraces a number of pertinent design issues in this rapidly advancing technologic area. The issues to be discussed include: telepresence I/O device design issues to include haptic design issues for telesurgery; cybersickness issues and perceptual inputs; general HF design issues and lessons learned in VR; perceptual motor requirements and behavioral goals/ID of optimal display media and system object manipulation paradigms; VR issues in medical systems; VR tool development and perceptual considerations; and immersive object manipulation methods.\",\"PeriodicalId\":333190,\"journal\":{\"name\":\"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRAIS.1997.584400\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1997.584400","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The panel embraces a number of pertinent design issues in this rapidly advancing technologic area. The issues to be discussed include: telepresence I/O device design issues to include haptic design issues for telesurgery; cybersickness issues and perceptual inputs; general HF design issues and lessons learned in VR; perceptual motor requirements and behavioral goals/ID of optimal display media and system object manipulation paradigms; VR issues in medical systems; VR tool development and perceptual considerations; and immersive object manipulation methods.