美学导向的大气散射

Yang Shen, Ian Mallett, K. Shkurko
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引用次数: 1

摘要

我们提出美学导向的大气散射(AOAS):一个实验的可行性使用实时渲染作为一个工具来探索天空的风格。AOAS提供了一个交互式设计环境,支持从概念到实现再到预览的快速迭代周期。现有的大气散射实时渲染技术很难在任何3D场景中产生非真实感的天空风格。为了解决这个问题,首先,我们将大气散射的几何表示简化为单个skydome,以利用skydome在合成3D场景时的灵活性和简单性。其次,我们对天空的基本和非基本视觉特征进行分类,并允许AOAS改变后者,从而产生具有实时大气散射的有意义的、非真实感的天空风格,这些天空风格仍然是可识别的,但包含艺术风格化。我们使用AOAS来生成各种各样的天空示例,从物理到高度风格化的外观。该算法可以很容易地在GPU上实现,并且在低内存消耗和CPU占用的情况下以交互帧速率执行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aesthetically-oriented atmospheric scattering
We present Aesthetically-Oriented Atmospheric Scattering (AOAS): an experiment into the feasibility of using real-time rendering as a tool to explore sky styles. AOAS provides an interactive design environment which enables rapid iteration cycles from concept to implementation to preview. Existing real-time rendering techniques for atmospheric scattering struggle to produce non-photorealistic sky styles within any 3D scene. To solve this problem, first, we simplify the geometric representation of atmospheric scattering to a single skydome to leverage the flexibility and simplicity of skydomes in compositing with 3D scenes. Second, we classify the essential and non-essential visual characteristics of the sky and allow AOAS to vary the latter, thus producing meaningful, non-photorealistic sky styles with real-time atmospheric scattering that are still recognizable as skies, but contain artistic stylization. We use AOAS to generate a wide variety of sky examples ranging from physical to highly stylized in appearance. The algorithm can be easily implemented on the GPU, and performs at interactive frame rates with low memory consumption and CPU usage.
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