将DBR模型用于“通过共同设计进行研究”的学校游戏项目,以框架参与

H. Jørgensen
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引用次数: 5

摘要

基于一项正在进行的关于学校设计游戏的研究项目,本文的目的是探索基于设计的研究(DBR)和通过设计的研究(RtD)的有效结合如何丰富这两种研究策略。通过与教师共同设计过程的一些例子,本文探讨了如何通过共同设计项目在研究内部、外部和之外进行实际的沟通、反思和框架参与。通过探索参与情境教学实践和正在进行的实验的方式,本文为研究人员和利益相关者展示了交流和挑战世界观和日常实践的方式。本文的主要贡献在于,首先,展示了如何将基于设计的研究与协同设计相结合,通过强调协作反思的系统化好处,可以增加对利益相关者作为重要参与者的关注;其次,展示了DBR模型如何在对实验的理解中得到丰富和扩展。通过设计进行研究(RtD)方法起源于Frayling(1993),如今是一种广泛使用的基于实践的设计研究方法(Vaughan 2017)。从这个起源开始,相关的概念,如建设性设计研究(Koskinen et al., 2011, Gall Krogh & Koskinen, 2020)和程序化设计研究(Brandt et al., 2011)已经出现,以完善对这种设计研究实践中发生的事情的理解。然而,尽管它们之间存在细微的差异,但跨越这些术语和方法的是i)研究通常是多学科的,ii)构建或实验被认为是工作和知识生产的核心(即Bang & Eriksen, 2019)。2008年,Koskinen, Binder和Redström首次引入了“实验室,场地,画廊和超越”的框架,旨在映射不同领域和设计研究的整体理论基础。正在进行的博士项目:本文关注的教学游戏实践(PPP)可以定位在“领域”领域,因为它应用了协同设计方法,并在两所丹麦郊区小学的背景下进行。项目的重点是学校的游戏,除了参与游戏的儿童之外,整个项目的主要合作者是两个当地的教师团队(Jørgensen & Skovbjerg, 2020)。(我们所说的“教育专家”指的是接受过特殊教育的丹麦专业人员,他们接受过全面的儿童教育培训。)简而言之,我们将这个ppp项目描述为“通过共同设计进行研究”的项目。https://doi.org/10.21606/nordes.2021.49
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Appropriating a DBR model for a ‘research through codesign’ project on play in schools - to frame participation
On the basis of an ongoing research project on designing play in schools, the aim of this paper is to explore how a fruitful combination of designbased research (DBR) and research-through-design (RtD) can enrich both research strategies. Through a number of examples of codesign processes with pedagogues, the paper explores how it is possible practically to communicate, reflect and frame participation inside, outside and beyond research through a codesign project. By exploring ways of participation within situated pedagogical practices and ongoing experiments, the paper unfolds ways for researcher and stakeholders to exchange and challenge worldviews and everyday practices. The main contribution is, first, to show how merging design-based research with codesign can add a focus on stakeholders as important participants by emphasising the systemising benefits of collaborative reflections and, second, to show how a DBR model can be enriched and extended in its understanding of experiments. INTRODUCTION The Research-through-Design (RtD) approach, originating in Frayling (1993), is today a widely used approach to practice-based design research (Vaughan 2017). Since this origin, related concepts such as constructive design research (Koskinen et al., 2011, Gall Krogh & Koskinen, 2020) and programmatic design research (Brandt et al., 2011) have emerged to refine understandings of what happens in such design research practices. Yet, despite their slight differences, what cuts across these terms and approaches is i) the research is typically multidisciplinary and ii) construction or experiments are considered to be at the core of the work and knowledge production (i.e. Bang & Eriksen, 2019). In 2008, Koskinen, Binder and Redström first introduced the framework ‘lab, field, gallery and beyond’ with the aim of mapping different areas and the overall theoretical grounding of design research. The ongoing PhD project: Pedagogical Play Practices (PPP) in focus in this paper could be positioned in the ‘field’ domain as it, among others things, applies a codesign approach and is taking place in the context of two Danish suburban elementary schools. The focus is on play in schools and, beyond the children involved in play situations, the main collaborators throughout the project are the two local teams of pedagogues (Jørgensen & Skovbjerg, 2020). (By the term ‘pedagogue’, we refer to danish professionals with a specific education, trained to work holisticly with children). In short, we characterise this PPP-project as a ‘Research through CoDesign’ project. https://doi.org/10.21606/nordes.2021.49
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