大规模虚拟人群运动变化的感知

Robin Adili, Benjamin Niay, Katja Zibrek, A. Olivier, J. Pettré, Ludovic Hoyet
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引用次数: 1

摘要

虚拟人群经常出现在电影和电子游戏中。有了大量的虚拟角色,每个人都有自己的行为方式,可以产生壮观的场景。角色和他们的行为越多样化,人们对虚拟人群的感知就越真实。因此,创造虚拟人群需要在获取更多不同资产(游戏邦注:即更多带有动画的虚拟角色)所带来的成本与实现更好的现实性之间进行权衡。在本文中,我们关注的是虚拟人群角色运动的感知变化。我们提出了一个实验,探索观察者是否能够在大规模人群(从250到1000个字符)的情况下识别虚拟人群,包括运动克隆。由于不可能获得如此数量的角色的单个动作,我们依靠最先进的运动变化方法来合成人群中每个角色的现有示例的独特变化。然后,参与者比较了两组视频,其中每个角色都有一个独特的动作或使用这些动作的子集。我们的研究结果表明,拥有两个以上动作(每个性别一个动作)的虚拟人群在感知上是相等的,无论他们的规模如何。我们相信这些发现可以帮助创建高效的人群应用程序,并且是对运动变化感知的更广泛理解的又一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perception of Motion Variations in Large-Scale Virtual Human Crowds
Virtual human crowds are regularly featured in movies and video games. With a large number of virtual characters each behaving in their own way, spectacular scenes can be produced. The more diverse the characters and their behaviors are, the more realistic the virtual crowd is expected to be perceived. Hence, creating virtual crowds is a trade-off between the cost associated with acquiring more diverse assets, namely more virtual characters with their animations, and achieving better realism. In this paper, our focus is on the perceived variety in virtual crowd character motions. We present an experiment exploring whether observers are able to identify virtual crowds including motion clones in the case of large-scale crowds (from 250 to 1000 characters). As it is not possible to acquire individual motions for such numbers of characters, we rely on a state-of-the-art motion variation approach to synthesize unique variations of existing examples for each character in the crowd. Participants then compared pairs of videos, where each character was animated either with a unique motion or using a subset of these motions. Our results show that virtual crowds with more than two motions (one per gender) were perceptually equivalent, regardless of their size. We believe these findings can help create efficient crowd applications, and are an additional step into a broader understanding of the perception of motion variety.
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