平台和消费者生命周期对平台中介市场中内容销售的影响

J. Healey, Wendy W. Moe
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引用次数: 0

摘要

之前的研究已经证明了安装基础大小效应的重要性,即在安装基础较大的平台上发布的内容往往会产生更高的销售额。通过考虑安装基础构成对内容销售的影响,我们进一步研究了安装基础的作用。我们特别研究了平台产品生命周期和消费者生命周期的角色。我们研究了由平台“创新者”组成的安装基础与包含更多后期采用者的安装基础在内容销售方面的差异。此外,我们还考虑了用户生命周期在内容销售中的作用,并比较了由大量新平台用户组成的安装基础与由已有平台用户组成的安装基础的影响。通过使用电子游戏市场的销售数据,我们发现了强有力的证据来支持平台和消费者生命周期效应的存在。我们发现较早和较新的平台采用者比较晚和已有的采用者购买更多的内容。这些结果强调了在发布新内容时考虑已安装基础组成的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effects of Platform and Consumer Lifecycles on Content Sales in a Platform-Mediated Market
Previous research has demonstrated the importance of installed base size effects, in which content released on a platform with a larger installed base tends to generate greater sales. We further examine the role of the installed base by considering the impact of installed base composition on content sales. We specifically investigate the roles of the platform product lifecycle and the consumer lifecycle. We examine differences in content sales resulting from an installed base that is comprised of platform “innovators” versus one that contains more late adopters. Additionally, we consider the role of consumer lifecycles on content sales and compare the impact of an installed base consisting of a large number of new platform users to one consisting of pre-existing platform users. Using sales data from the video game market, we find strong evidence to support the existence of significant platform and consumer lifecycle effects. We find that earlier and newer platform adopters purchase more content than later and pre-existing adopters. These results underline the importance of considering installed base composition when releasing new content.
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