参与式设计提高科学软件的可用性:射电天文学可视化软件的新界面设计

Laurisha Rampersad, Sarah Blyth, E. Elson, M. Kuttel
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引用次数: 6

摘要

在软件开发中考虑可用性的重要性是公认的。然而,在科学软件的开发中,可用性通常不被认为是一个明确的目标,这通常是由具有特定领域知识但缺乏正式软件开发培训的开发人员完成的。在为国际合作开发的交互式软件中,如平方公里阵列,可用性越来越重要。一个可能的解决方案是软件开发人员和领域专家之间的持久协作,以设计有效的用户界面。在这里,我们采用以用户为中心的参与式设计方法来设计天文可视化界面。该方法是迭代的:在每次迭代中,设计一个原型界面,然后由用户评估。与领域专家的频繁磋商产生了一个具有改进可用性的天文可视化界面的创新设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving the usability of scientific software with participatory design: a new interface design for radio astronomy visualisation software
The importance of usability considerations in software development is well recognised. However, typically usability is not considered as an explicit goal in the development of scientific software, which is often done by developers with domain-specific knowledge but little formal software development training. In interactive software developed for international collaborations such as the Square Kilometre Array, usability is increasingly important. A possible solution is persistent collaboration between software developers and domain experts to design effective user interfaces. Here we carry out a User Centred participatory design approach to designing an astronomy visualisation interface. The methodology is iterative: in each iteration, a prototype interface was designed and then evaluated by users. Frequent consultation with domain experts produced an innovative design for an astronomy visualisation interface with improved usability.
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