增强现实营销的元分析

H. Kumar, Parul Gupta, S. Chauhan
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引用次数: 8

摘要

在增强现实(AR)属性对享乐价值和功利价值的影响尚不明确的情况下,本研究旨在了解哪些AR属性创造了享乐价值和功利价值,以及它们之间的相互作用如何决定消费者的行为意愿。设计/方法/方法本研究运用meta分析技术综合了19项AR营销定量研究的结果。研究结果表明,互动性和增强性是增强现实的重要属性,为用户提供了享乐和实用的价值。它们有助于培养用户的行为意向。然而,互动性对行为意图没有任何直接影响。原创/价值AR营销的首个meta分析;理论上,本文综合了AR营销相关文献的统计数据。研究结果将允许AR从业者以更好的方式决定他们的AR营销相关活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meta-analysis of augmented reality marketing
PurposeAmidst the ambiguity about the impact of augmented reality (AR) attributes on hedonic or utilitarian values, the present study aims to understand what AR attributes create hedonic and utilitarian values and how their interaction determines consumers' behavioral intention.Design/methodology/approachThe study synthesizes the results of 19 quantitative studies on AR marketing by using the meta-analysis technique.FindingsThe findings reveal that interactivity and augmentation are salient AR attributes that offer users both hedonic and utilitarian values. They are instrumental in fostering users' behavioral intention. However, interactivity does not have any direct influence on the behavioral intentions.Originality/valueBeing one of the first meta-analyses on AR marketing; theoretically, it synthesizes the statistical data of the state of art literature on AR marketing. The results of the study would allow AR practitioners to decide on their AR marketing related activities in a better way.
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