疫苗乐园:通过实施SECI模型和基于游戏的学习来理解疫苗

Nur Farahin Mohd Johari, Zuhri Arafah Zulkifli, Faiqah Hafidzah Halim, Nor Aimuni Md Rashid, K. N. Ismail, Mohamad Nornazmi Mohd Nor
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引用次数: 0

摘要

为了满足精通技术的数字原住民的愿望,需要一种有效的新型疫苗教育方法。在教育用户时使用基于游戏的学习策略有望增加用户对焦点主题的理解。本研究调查了基于游戏的学习(以下简称GBL)和SECI模型是否可以改善疫苗教育和理解的程度。本研究使用SECI模型,因为它是研究知识过程的最知名的框架。SECI通常在组织中用于传递知识。它是社会化,外化,结合和内化的首字母缩略词。我们的目标是开发疫苗之地;这是一款将SECI原则融入GBL的数字棋盘游戏,使学习更有效,从而提高知识水平。VaccineLand的概念模型包括基于输入-过程-结果(IPO)游戏学习模型的3个阶段。提出的概念模型符合GBL策略和SECI模型要素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VaccineLand: Understanding Vaccine Through the Implementation of the SECI Model and Game-Based Learning
To satisfy the aspirations of technology-savvy digital natives, an effective novel pedagogy for vaccine education is required. The use of game-based learning strategies in educating users has shown a promise to increase user understanding of focus topics. This study investigates the extent whether Game-Based Learning (henceforth, GBL) and the SECI model could improve vaccine education and understanding. The SECI model is used in this study since it is the most well-known framework for studying knowledge processes. SECI is typically used in an organization to transfer knowledge. It is the acronym for Socialization, Externalization, Combination and Internalization. Our goal is to develop VaccineLand; a digital board game that incorporates the SECI principles into GBL to make learning more effective thus boosts knowledge. The conceptual model of VaccineLand consists of 3 phases that are based on Input-Process-Outcome (IPO) game-based learning model. The proposed conceptual model complies with the GBL strategies and SECI model elements.
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