利用增强现实技术探索平面设计课程中的情感

Siek Hwee Ling, Cheng Kin Meng, Wong Dennis Chee De
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引用次数: 0

摘要

本文以平面设计课程的行动研究过程为研究对象,运用反身性教学方法进行教学研究。最初的动机是探索和引导学生将增强现实(AR)与印刷书籍设计相结合,因为当前的数字轨迹允许未来的设计师展示他们作品的独特性。采用行动研究方法,探讨策划的影响因素和从印刷内容到AR的过程;即禁忌增强现实书(TARbook)。本研究以AR技术Zappar投射运动图形为工具,连结实体与数位领域的差距,相信本研究对平面设计讲师的专业成长及学生的学习有帮助;6名学生在体验了TARbook后被选中参加焦点小组讨论(FGD)。SentiStrength的结果对整体三分制得分有积极的影响,这表明TARbook给了学生积极的情绪。未来的研究方向是创造更多这样的动态图形画册。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Exploration of Emotions from Print Design Course using Augmented Reality
This paper is a study based on the reflexivity approach toward teaching and learning using the action research process of a print design course. The initial motivation is to explore and guide students to integrate Augmented Reality (AR) with print book design because the current digital trajectory allows prospective designers to showcase their artwork's uniqueness. The action research method was applied to explore factors affecting planning and the processes from print content to AR; namely, Taboo Augmented Reality book (TARbook). This study uses Zappar, the AR technology to project motion graphics, as a tool to bridge the gap between the physical and digital realm and it is believed that this study is helpful for the professional growth of graphic design lecturers as well as students' learning; 6 students were chosen for an Focus Group Discussion (FGD) session after they experienced the TARbook. SentiStrength's results positively affect the overall trinary score, which shows that the TARbook gives positive emotions towards the students. Future directions of research are to create more such motion graphics pictures book.
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