{"title":"新数字职业的游戏环境和设计思维方法","authors":"M. Tramonti, A. Dochshanov","doi":"10.55630/dipp.2021.11.30","DOIUrl":null,"url":null,"abstract":"To compete with today’s rapidly changing labour market one has to continuously self-adapt towards new attitudes and mindset. To assist such an endeavor the combination of entrepreneurship and STEM (Science, Technology, Engineering and Mathematics) skills is considered favorable. Following these basic premises, the paper presents a European project, TEAM_STAR, focused on developing a 3D game environment to promote these new skills in secondary school students for new digital careers.","PeriodicalId":268414,"journal":{"name":"Digital Presentation and Preservation of Cultural and Scientific Heritage","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Game Environment and Design Thinking Approach for New Digital Careers\",\"authors\":\"M. Tramonti, A. Dochshanov\",\"doi\":\"10.55630/dipp.2021.11.30\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To compete with today’s rapidly changing labour market one has to continuously self-adapt towards new attitudes and mindset. To assist such an endeavor the combination of entrepreneurship and STEM (Science, Technology, Engineering and Mathematics) skills is considered favorable. Following these basic premises, the paper presents a European project, TEAM_STAR, focused on developing a 3D game environment to promote these new skills in secondary school students for new digital careers.\",\"PeriodicalId\":268414,\"journal\":{\"name\":\"Digital Presentation and Preservation of Cultural and Scientific Heritage\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Digital Presentation and Preservation of Cultural and Scientific Heritage\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.55630/dipp.2021.11.30\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Presentation and Preservation of Cultural and Scientific Heritage","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55630/dipp.2021.11.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game Environment and Design Thinking Approach for New Digital Careers
To compete with today’s rapidly changing labour market one has to continuously self-adapt towards new attitudes and mindset. To assist such an endeavor the combination of entrepreneurship and STEM (Science, Technology, Engineering and Mathematics) skills is considered favorable. Following these basic premises, the paper presents a European project, TEAM_STAR, focused on developing a 3D game environment to promote these new skills in secondary school students for new digital careers.