{"title":"同步切饼游戏","authors":"A. Cincotti, H. Iida","doi":"10.1109/CIG.2007.368123","DOIUrl":null,"url":null,"abstract":"In synchronized games the players make their moves simultaneously and, as a consequence, the concept of turn does not exist. Synchronized Cutcake is the synchronized version of Cutcake, a classical two-player combinatorial game. Even though to determine the solution of Cutcake is trivial, solving Synchronized Cutcake is challenging because of the calculation of the game's value. We present the solution for small board size and some general results for a board of arbitrary size","PeriodicalId":365269,"journal":{"name":"2007 IEEE Symposium on Computational Intelligence and Games","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"The Game of Synchronized Cutcake\",\"authors\":\"A. Cincotti, H. Iida\",\"doi\":\"10.1109/CIG.2007.368123\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In synchronized games the players make their moves simultaneously and, as a consequence, the concept of turn does not exist. Synchronized Cutcake is the synchronized version of Cutcake, a classical two-player combinatorial game. Even though to determine the solution of Cutcake is trivial, solving Synchronized Cutcake is challenging because of the calculation of the game's value. We present the solution for small board size and some general results for a board of arbitrary size\",\"PeriodicalId\":365269,\"journal\":{\"name\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2007.368123\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2007.368123","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In synchronized games the players make their moves simultaneously and, as a consequence, the concept of turn does not exist. Synchronized Cutcake is the synchronized version of Cutcake, a classical two-player combinatorial game. Even though to determine the solution of Cutcake is trivial, solving Synchronized Cutcake is challenging because of the calculation of the game's value. We present the solution for small board size and some general results for a board of arbitrary size