基于演化动力学的P2P网络推荐激励机制

Xing Jin, Mingchu Li, Guanghai Cui, Jia Liu, Cheng Guo, Yongli Gao, Bo Wang, Xing Tan
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引用次数: 4

摘要

在自主环境中(如P2P、ad hoc、社交网络等),所有理性的个体都做出独立的决策,以实现自身利益最大化。然而,个体之间的许多互动可以被建模为囚徒困境博弈,这抑制了合作的出现。为了在这样的系统中提供可扩展和健壮的服务,需要引入激励机制。本文提出了一种基于进化动力学的推荐激励机制(RIMBED)。在我们的RIMBED系统中,为推荐服务支付额外费用的玩家不仅可以获得对手的信息,而且可以有更高的概率与合作个体进行互动。利用进化博弈论中的复制因子动力学方程,从数学上分析了RIMBED系统的鲁棒性和有效性。同时,仿真实验也验证了我们的数学分析。在我们的《RIMBED》系统中,玩家有三种可选策略:始终合作(ALLC)、始终缺陷(ALLD)和理性合作(RC)。在我们的系统中,没有任何一种策略可以永远支配其他策略,所有三种策略都可以生存。当我们引入种群入侵和一个小的突变时,我们的系统仍然可以在一个很好的水平上工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RIMBED: Recommendation Incentive Mechanism Based on Evolutionary Dynamics in P2P Networks
In autonomous environment (such as P2P, ad hoc, social networks and so on), all the rational individuals make independent decisions to maximize their profits. However, many interactions among individuals can be modeled as Prisoner's Dilemma game, which suppresses the emergence of cooperation. In order to provide scalable and robust services in such systems, incentive mechanisms need to be introduced. In this paper, we propose a novel incentive mechanism called recommendation incentive mechanism based on evolutionary dynamics(RIMBED). In our RIMBED system, players who pay an additional cost for recommendation service not only can get the information of the opponents, but also can have a higher probability to interact with cooperative individuals. Using the replicator dynamics equations in evolutionary game theory, we mathematically analyze the robustness and effectiveness of our RIMBED system. Meanwhile, simulation experiments can also validate our mathematical analysis. In our RIMBED system, players have three alternative strategies: always cooperative(ALLC), always defective(ALLD) and rational cooperative(RC). No one strategy can dominate the others forever and all the three strategies can survive in our system. When we bring in population invasion and a small mutation, our system can still work at an excellent level.
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