利用高分辨率RGB无人机数据创建虚拟旅行。exe

U. Sefercik, T. Kavzoglu, Mertcan Nazar, C. Atalay, M. Madak
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引用次数: 1

摘要

在过去的几十年里,游戏引擎技术的发展引起了虚拟现实(VR)和增强现实(AR)概念的关注,这些概念为用户提供了一个交互式的合成环境。此外,由于当前COVID-19大流行的旅行限制,可视化地理空间数据的VR旅行应用程序比以往任何时候都更受欢迎。本研究利用跨平台游戏开发引擎Unity,将无人机(UAV)数据整合到人工环境中,为格布则工业大学(GTU)校园开发了一款三维(3D) VR漫游应用。为了创建高质量的校园3D模型,应用了不同的成像几何形状和飞行高度。航拍照片采用2000万像素(MP)索尼Exmor RGB相机,地面采样距离(GSD)≤2.2 cm。通过基于运动结构(SfM)的摄影测量软件Agisoft Metashape进行点云处理和高质量3D产品的生成。使用分布均匀的86个地面控制点(gcp),几何校正精度达到±2 cm(~0.9像素)的均方根误差(RMSE)。将生成的3D模型导入到Unity环境中,通过遮挡剔除和空间细分渲染优化算法降低高多边形数据对应用性能的负面影响。通过添加3D单个对象模型,如树木、长凳和凉亭,VR的视觉潜力得到了改善。为了增强VR导览的信息内容,我们在其中放置了交互式信息面板,包括建筑物名称、街区名称、总建筑面积等建筑物元数据。最后,为了实现逼真的VR体验,我们还设置了第一人称玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creation of a Virtual Tour .Exe Utilizing Very High-Resolution RGB UAV Data
In the last decades, developments in game engine technology led to a raised attraction to the virtual reality (VR) and augmented reality (AR) concepts which offer users an interactive synthetic environment. Also, with the travel limitations of the current COVID-19 pandemic, VR tour applications that visualize the geospatial data gained popularity more than ever. In this study, a three-dimensional (3D) VR tour application was created for Gebze Technical University (GTU) Campus by integrating unmanned aerial vehicle (UAV) data into an artificial environment by using cross-platform game development engine Unity. For creating high-quality 3D models of the Campus, different imaging geometries and flight altitudes were applied. The aerial photos were achieved with a ground sampling distance (GSD) of ≤2.2 cm with a 20 megapixel (MP) Sony Exmor RGB camera. Point cloud processing and the generation of high-quality 3D products were carried out by structure from motion (SfM) based photogrammetric software Agisoft Metashape. Using 86 well-distributed ground control points (GCPs), geometric correction accuracy of ±2 cm (~0.9 pixels) was reached as root mean square error (RMSE). Generated 3D models were imported into the Unity environment and the negative influence of high polygon data on the application performance was reduced by applying occlusion culling and space subdivision rendering optimization algorithms. The visual potential of the VR was improved by adding 3D individual object models such as trees, benches and arbors. For enhancing the information content of the VR tour, interactive information panels including the building metadata such as building name, block name and total floor area were placed. Finally, a first-person player was implemented for a realistic VR experience.
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