{"title":"网络攻防博弈优化模型研究","authors":"S. Yang, Xiong Wei","doi":"10.1109/ICSESS.2017.8342947","DOIUrl":null,"url":null,"abstract":"This paper proposed a novel attack-defend game based on failure rate and mean time to repair. The game method can exclude irrational strategies and take network availability loss into account. It can also reduce computation complexity. The experiment validates the application of game model optimization and attack prediction, and discusses further expansion of the method.","PeriodicalId":179815,"journal":{"name":"2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Research on optimization model of network attack-defense game\",\"authors\":\"S. Yang, Xiong Wei\",\"doi\":\"10.1109/ICSESS.2017.8342947\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposed a novel attack-defend game based on failure rate and mean time to repair. The game method can exclude irrational strategies and take network availability loss into account. It can also reduce computation complexity. The experiment validates the application of game model optimization and attack prediction, and discusses further expansion of the method.\",\"PeriodicalId\":179815,\"journal\":{\"name\":\"2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS)\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSESS.2017.8342947\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSESS.2017.8342947","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on optimization model of network attack-defense game
This paper proposed a novel attack-defend game based on failure rate and mean time to repair. The game method can exclude irrational strategies and take network availability loss into account. It can also reduce computation complexity. The experiment validates the application of game model optimization and attack prediction, and discusses further expansion of the method.