基于视图的人类视觉导航误差建模

L. Pickup, A. Fitzgibbon, S. Gilson, A. Glennerster
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引用次数: 8

摘要

基于视图的表示和笛卡尔表示提供了人类视觉导航的竞争帐户,在这里,我们探索基于视图的情况下可能的模型。人类参与者在沉浸式虚拟现实中进行了视觉“归巢”实验。终点误差在地平面上的分布在形状和程度上因视觉地标配置和相对目标位置的不同而有显著差异。基于简单视觉线索的模型可以捕捉到这些分布的重要特征。增强视觉特征,包括立体和运动视差等3D元素,产生一组准确描述数据的模型,证明了基于视图的方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
View-based modelling of human visual navigation errors
View-based and Cartesian representations provide rival accounts of visual navigation in humans, and here we explore possible models for the view-based case. A visual “homing” experiment was under-taken by human participants in immersive virtual reality. The distributions of end-point errors on the ground plane differed significantly in shape and extent depending on visual landmark configuration and relative goal location. A model based on simple visual cues captures important characteristics of these distributions. Augmenting visual features to include 3D elements such as stereo and motion parallax result in a set of models that describe the data accurately, demonstrating the effectiveness of a view-based approach.
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