游戏化技术在MOOC教学中的应用

Rodrigo Saraguro-Bravo, D. Jara-Roa, M. Agila-Palacios
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引用次数: 19

摘要

本文描述了在Mooc中整合游戏化活动的经验,从技术-教学Mooc设计出发,重点介绍了支持所提出模型的技术;达到互动水平和学生满意度的结果。为此,我们对集成了游戏化插件的Moodle 2.6平台上记录的数据进行了调查和分析。结果表明,游戏化策略的应用,可以提高Moocs的批准率,通常在最后一周,与开始参与者相比达到39%,与活跃参与者相比达到95%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Techno-instructional application in a MOOC designed with gamification techniques
This paper describes the experience of integration of gamification activities in a Mooc, starting from the techno-instructional Mooc design, making emphasis on technologies that support the model that is presented; to reach results on the level of interaction and student satisfaction. For this, a survey was conducted and analysis of data recorded in the Moodle 2.6 platform on which gamification plugins were integrated. The results show that gamification strategies applied, allow to increasing the percentage of approval, it usually takes the Moocs, reaching 39% compared to participants who started, and 95% compared to the active participants in the last week.
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