软件众包的博弈模型

Zhenghui Hu, Wenjun Wu
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引用次数: 19

摘要

随着众包在世界范围内的快速发展,软件工程众包开始越来越受到软件开发人员、编码人员和研究人员的关注。许多成功的在线平台,如TopCoder,已经证明了众包在支持各种软件开发活动方面的能力和潜力。为了研究软件众包的竞争行为,我们运用著名的博弈论对TopCoder上的2人算法挑战进行了建模。由于所有参与者都知道其他参与者的信息,他们几乎同时做出决策,因此本文采用完全信息静态博弈理论。通过纳什均衡计算,我们发现成功挑战概率的值可以用来推断算法挑战阶段编码器的具体竞争决策。具体来说,如果程序员成功挑战的概率超过某个值,那么他总是会选择挑战。本文为软件工程众包提供了一个新的研究视角,并将在下一步的工作中进行实证研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Game Theoretic Model of Software Crowdsourcing
With the rapid development of crowdsourcing all over the world, crowdsourcing for software engineering begins to attract more and more considerable attentions from software developers, coders and researchers. And many successful online platforms such as TopCoder has demonstrated crowdsourcing's capability and potential for supporting various software development activities. In order to study the competitive behaviours for software crowdsourcing, we apply the famous game theory to model the 2-player algorithm challenges on TopCoder. And as all the participants are aware of other players' information and they make decisions almost simultaneously, this article adopts the theory of static games with complete information. Through Nash equilibria computing, we find that the value of successfully challenging probability can be used to deduce specific competitive decisions of coders in the algorithm challenge stage. Specifically, if a coder's probability to make a successful challenge exceeds some certain value, then he will always choose to challenge. The paper provides a new research perspective for software engineering crowdsourcing, and empirical research will be done in the next step of work.
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