{"title":"一种用于实时交互式人群模拟的AR系统","authors":"Noud Savenije, Roland Geraerts, Wolfgang Hürst","doi":"10.1109/AIVR50618.2020.00021","DOIUrl":null,"url":null,"abstract":"Spatial augmented reality, where virtual information is projected into a user’s real environment, provides tremendous opportunities for immersive analytics. In this demonstration, we focus on real-time interactive crowd simulation, that is, the illustration of how crowds move under certain circumstances. Our augmented reality system, called CrowdAR, allows users to study a crowd’s motion behavior by projecting the output of our simulation software onto an augmented reality table and objects on this table. Our prototype system is currently being revised and extended to serve as a museum exhibit. Using real-time interaction, it can teach scientific principles about simulations and illustrate how these, in combination with augmented reality, can be used for crowd behavior analysis.","PeriodicalId":348199,"journal":{"name":"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"145 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"CrowdAR Table An AR system for Real-time Interactive Crowd Simulation\",\"authors\":\"Noud Savenije, Roland Geraerts, Wolfgang Hürst\",\"doi\":\"10.1109/AIVR50618.2020.00021\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Spatial augmented reality, where virtual information is projected into a user’s real environment, provides tremendous opportunities for immersive analytics. In this demonstration, we focus on real-time interactive crowd simulation, that is, the illustration of how crowds move under certain circumstances. Our augmented reality system, called CrowdAR, allows users to study a crowd’s motion behavior by projecting the output of our simulation software onto an augmented reality table and objects on this table. Our prototype system is currently being revised and extended to serve as a museum exhibit. Using real-time interaction, it can teach scientific principles about simulations and illustrate how these, in combination with augmented reality, can be used for crowd behavior analysis.\",\"PeriodicalId\":348199,\"journal\":{\"name\":\"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"145 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR50618.2020.00021\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR50618.2020.00021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
CrowdAR Table An AR system for Real-time Interactive Crowd Simulation
Spatial augmented reality, where virtual information is projected into a user’s real environment, provides tremendous opportunities for immersive analytics. In this demonstration, we focus on real-time interactive crowd simulation, that is, the illustration of how crowds move under certain circumstances. Our augmented reality system, called CrowdAR, allows users to study a crowd’s motion behavior by projecting the output of our simulation software onto an augmented reality table and objects on this table. Our prototype system is currently being revised and extended to serve as a museum exhibit. Using real-time interaction, it can teach scientific principles about simulations and illustrate how these, in combination with augmented reality, can be used for crowd behavior analysis.