一种改进的三维点云表面形状恢复方法

V. Nguyen, Ha Manh Tran, Minh Khai Tran
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引用次数: 3

摘要

利用三维点云数据构建三维物体或重建其表面是几何建模和计算机图形学领域的研究活动。近年来,它们也被研究和应用于一些领域,如:图模型和仿真;图像处理或数字遗产修复。本文提出了一种改进的三维点云表面形状恢复方法。该方法采用创建贝塞尔曲面贴片和计算三维点切面相结合的方法,在三维点云表面进行补孔。该方法的描述如下:首先在表面上为每个孔确定一个边界。然后通过计算表面斑块的贝塞尔曲线来填充孔以找到缺失的点。然后,根据粗孔和精孔两步进行精孔,调整插入点,保持孔的局部曲率。该方法的贡献体现在处理时间上,并且该方法组合计算的新颖性保留了表面的初始形状
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Improved Method for Restoring the Shape of 3D Point Cloud Surfaces
Building 3D objects or reconstructing their surfaces from 3D point cloud data are researched activities in the field of geometric modeling and computer graphics. In the recent years, they are also studied and used in some fields such as: graph models and simulation; image processing or restoration of digital heritages. This article presents an improved method for restoring the shape of 3D point cloud surfaces. The method is a combination of creating a Bezier surface patch and computing tangent plane of 3D points to fill holes on a surface of 3D point clouds. This method is described as follows: at first, a boundary for each hole on the surface is identified. The holes are then filled by computing Bezier curves of surface patches to find missing points. After that, the holes are refined based on two steps (rough and elaborate) to adjust the inserted points and preserve the local curvature of the holes. The contribution of the proposed method has been shown in processing time and the novelty of combined computation in this method has preserved the initial shape of the surface
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