{"title":"增强作曲家项目:音乐表","authors":"R. Berry, Mao Makino, Naoto Hikawa, Masami Suzuki","doi":"10.1109/ISMAR.2003.1240749","DOIUrl":null,"url":null,"abstract":"The music table enables the composition of musical patterns by arranging cards on a tabletop. An overhead camera allows the computer to track the movements and positions of the cards and to provide immediate feedback in the form of music and on-screen computer generated images. Musical structure is experienced as a tangible space enriched with physical and visual cues about the music produced.","PeriodicalId":296266,"journal":{"name":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","volume":"126 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":"{\"title\":\"The augmented composer project: the music table\",\"authors\":\"R. Berry, Mao Makino, Naoto Hikawa, Masami Suzuki\",\"doi\":\"10.1109/ISMAR.2003.1240749\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The music table enables the composition of musical patterns by arranging cards on a tabletop. An overhead camera allows the computer to track the movements and positions of the cards and to provide immediate feedback in the form of music and on-screen computer generated images. Musical structure is experienced as a tangible space enriched with physical and visual cues about the music produced.\",\"PeriodicalId\":296266,\"journal\":{\"name\":\"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.\",\"volume\":\"126 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-09-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"40\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2003.1240749\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2003.1240749","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The music table enables the composition of musical patterns by arranging cards on a tabletop. An overhead camera allows the computer to track the movements and positions of the cards and to provide immediate feedback in the form of music and on-screen computer generated images. Musical structure is experienced as a tangible space enriched with physical and visual cues about the music produced.