Dewi Pratiwi, S. Santoso, F.R. Vafazov, M. Kanzunnudin, G. Kassymova
{"title":"大型教育游戏媒体对提高运动技能的有效性","authors":"Dewi Pratiwi, S. Santoso, F.R. Vafazov, M. Kanzunnudin, G. Kassymova","doi":"10.51579/1563-2415.2022-2.10","DOIUrl":null,"url":null,"abstract":"The purpose of this research is analyze effectiveness giant educational game media with the theme of scientific-based transportation equipment to improve the motor skills of group B kindergarten children in Kudus. This study uses quasi experimental in the form of nonequivalent control group design. Data sources in this study were teachers and children from group B of Pertiwi Bacin Kindergarten, ABA V Kindergarten, and Nurush Shofa Kindergarten at Kudus, material experts and product experts. Data collection techniques using assessment of observations for children. The instrument is observation sheets. The data analysis technique was carried out in limited trials and extensive trials. It is analysis prerequisite test, and hypothesis testing using t test. The results of the effectiveness test through product trials on the independent Paired Sample t test. Results of t test of 21,189 and a t table of 4,381 or 21,189 > 4,381. Meanwhile N-Gain value of 71 in the effective category. Based on the results of t count > t table and the value of N-Gain, it can be interpreted that the use of giant educational game media learning media with the theme of scientific-based transportation is effectively used to improve the motor skills kindergarten in Kudus. The conclusion is giant educational game media learning media is effective to improve motor skills kindergarten in Kudus.","PeriodicalId":387845,"journal":{"name":"Statistika, učet i audit","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"EFFECTIVENESS OF GIANT EDUCATIONAL GAME MEDIA FOR IMPROVEMENT MOTOR SKILLS\",\"authors\":\"Dewi Pratiwi, S. Santoso, F.R. Vafazov, M. Kanzunnudin, G. Kassymova\",\"doi\":\"10.51579/1563-2415.2022-2.10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this research is analyze effectiveness giant educational game media with the theme of scientific-based transportation equipment to improve the motor skills of group B kindergarten children in Kudus. This study uses quasi experimental in the form of nonequivalent control group design. Data sources in this study were teachers and children from group B of Pertiwi Bacin Kindergarten, ABA V Kindergarten, and Nurush Shofa Kindergarten at Kudus, material experts and product experts. Data collection techniques using assessment of observations for children. The instrument is observation sheets. The data analysis technique was carried out in limited trials and extensive trials. It is analysis prerequisite test, and hypothesis testing using t test. The results of the effectiveness test through product trials on the independent Paired Sample t test. Results of t test of 21,189 and a t table of 4,381 or 21,189 > 4,381. Meanwhile N-Gain value of 71 in the effective category. Based on the results of t count > t table and the value of N-Gain, it can be interpreted that the use of giant educational game media learning media with the theme of scientific-based transportation is effectively used to improve the motor skills kindergarten in Kudus. The conclusion is giant educational game media learning media is effective to improve motor skills kindergarten in Kudus.\",\"PeriodicalId\":387845,\"journal\":{\"name\":\"Statistika, učet i audit\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Statistika, učet i audit\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51579/1563-2415.2022-2.10\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Statistika, učet i audit","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51579/1563-2415.2022-2.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
EFFECTIVENESS OF GIANT EDUCATIONAL GAME MEDIA FOR IMPROVEMENT MOTOR SKILLS
The purpose of this research is analyze effectiveness giant educational game media with the theme of scientific-based transportation equipment to improve the motor skills of group B kindergarten children in Kudus. This study uses quasi experimental in the form of nonequivalent control group design. Data sources in this study were teachers and children from group B of Pertiwi Bacin Kindergarten, ABA V Kindergarten, and Nurush Shofa Kindergarten at Kudus, material experts and product experts. Data collection techniques using assessment of observations for children. The instrument is observation sheets. The data analysis technique was carried out in limited trials and extensive trials. It is analysis prerequisite test, and hypothesis testing using t test. The results of the effectiveness test through product trials on the independent Paired Sample t test. Results of t test of 21,189 and a t table of 4,381 or 21,189 > 4,381. Meanwhile N-Gain value of 71 in the effective category. Based on the results of t count > t table and the value of N-Gain, it can be interpreted that the use of giant educational game media learning media with the theme of scientific-based transportation is effectively used to improve the motor skills kindergarten in Kudus. The conclusion is giant educational game media learning media is effective to improve motor skills kindergarten in Kudus.