纹理在VR多边形模型上的映射

D. Laurendeau, N. Bertrand, R. Houde
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引用次数: 8

摘要

本文解决了在没有用户干预的情况下自动选择最好的2D图像的问题,这些图像应用于映射由多个对象组成的复杂场景的几何模型的多边形上的纹理。分别获得几何模型和纹理数据:模型由距离数据构建,纹理信息由场景的二维彩色图像获取。系统对纹理数据的获取方式不做任何假设。给出了一个室内场景的纹理选择结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The mapping of texture on VR polygonal models
The paper addresses the problem of choosing automatically, and without user intervention, the best possible 2D image that should be used to map as a texture on polygons of a geometric model of complex scenes made of several objects. The geometric models and the texture data are obtained separately: the models are built from range data while the texture information is obtained from 2D color images of the scene. The system does not make any assumption on the way the texture data has been acquired. Texture selection results are presented for an indoor scene.
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