设计有形的情感互动

Frode Guribye, Tor Gjosater, Christian Bjartli
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引用次数: 14

摘要

本文提出了四种普适情感感知的交互模式:原位感知、回溯感知、自动感知和重构感知。这些模式被用来讨论和强调设计普遍的情感传感系统的精神卫生保健应用的挑战。我们还介绍了Grasp平台的设计,它由一个手持的、有形的石头状物体和附带的外围设备组成。该设备配备了一个力传感器,可以记录挤压,包括无线传输数据的功能,并配有一个用于启动无线连接和数据传输的摇篮。此外,该平台还在平板电脑上安装了一个应用程序,可以实时渲染挤压或可视化给定时间段内的数据。在本文中,我们主要关注有形交互的设计,并解决在现场有形情感交互设计的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for Tangible Affective Interaction
In this paper, four interactional modes of pervasive affective sensing are identified: in situ intentional, retrospective, automatic, and reconstructive. These modes are used to discuss and highlight the challenges of designing pervasive affective sensing systems for mental health care applications. We also present the design of the Grasp platform, which consists of a hand-held, tangible stone-like object with accompanying peripherals. This device is equipped with a force sensor that registers squeezes, includes capabilities for wireless transmission of data, and comes with a crib for initiating the wireless connection and data transfer. In addition, the platform includes an app on a tablet that can render squeezes in real time or visualize the data from a given time period. In this paper, we focus mainly on the design of the tangible interaction and address the challenges of designing for in situ tangible affective interaction.
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