{"title":"交互式基于对象的数字视频分析与处理","authors":"P. E. Eren, N. Zhuang, Yue Fu, A. Tekalp","doi":"10.1109/MMSP.1998.738956","DOIUrl":null,"url":null,"abstract":"With the advent of MPEG-4, object-based natural/synthetic hybrid multimedia content is becoming more ubiquitous. In this paper, we address object-based interactive analysis of natural video for editing/authoring natural/synthetic hybrid content. Boundary and local motion of video objects are described by snake and 2-D mesh representations, respectively. The 2-D mesh modeling in effect performs a mapping of a natural video object into a computer graphics representation, namely geometry with motion and a texture map; thus allowing for easy editing of natural video objects using tools already developed in computer graphics. This paper presents the components of a tool designed for interactive video object analysis and editing using graphical models whose syntax and semantics conform with VRML and MPEG-4 standards. The analysis tool is developed using Java and C++, while rendering and editing are performed within VRML or MPEG-4 browsers and authoring tools. Demonstrations of the video analysis and editing are included.","PeriodicalId":180426,"journal":{"name":"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)","volume":"246 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Interactive object-based analysis and manipulation of digital video\",\"authors\":\"P. E. Eren, N. Zhuang, Yue Fu, A. Tekalp\",\"doi\":\"10.1109/MMSP.1998.738956\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the advent of MPEG-4, object-based natural/synthetic hybrid multimedia content is becoming more ubiquitous. In this paper, we address object-based interactive analysis of natural video for editing/authoring natural/synthetic hybrid content. Boundary and local motion of video objects are described by snake and 2-D mesh representations, respectively. The 2-D mesh modeling in effect performs a mapping of a natural video object into a computer graphics representation, namely geometry with motion and a texture map; thus allowing for easy editing of natural video objects using tools already developed in computer graphics. This paper presents the components of a tool designed for interactive video object analysis and editing using graphical models whose syntax and semantics conform with VRML and MPEG-4 standards. The analysis tool is developed using Java and C++, while rendering and editing are performed within VRML or MPEG-4 browsers and authoring tools. Demonstrations of the video analysis and editing are included.\",\"PeriodicalId\":180426,\"journal\":{\"name\":\"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)\",\"volume\":\"246 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-12-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSP.1998.738956\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP.1998.738956","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive object-based analysis and manipulation of digital video
With the advent of MPEG-4, object-based natural/synthetic hybrid multimedia content is becoming more ubiquitous. In this paper, we address object-based interactive analysis of natural video for editing/authoring natural/synthetic hybrid content. Boundary and local motion of video objects are described by snake and 2-D mesh representations, respectively. The 2-D mesh modeling in effect performs a mapping of a natural video object into a computer graphics representation, namely geometry with motion and a texture map; thus allowing for easy editing of natural video objects using tools already developed in computer graphics. This paper presents the components of a tool designed for interactive video object analysis and editing using graphical models whose syntax and semantics conform with VRML and MPEG-4 standards. The analysis tool is developed using Java and C++, while rendering and editing are performed within VRML or MPEG-4 browsers and authoring tools. Demonstrations of the video analysis and editing are included.