基于本体的中国皮影保存交互动画/游戏生成

Hui Liang, S. Deng, Jian Chang, Jianjun Zhang, Can Chen, Ruofeng Tong
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引用次数: 4

摘要

交互动画生成是当前虚拟现实领域动画开发者研究的热点。本体分析是许多研究领域解决问题的重要工具,使用标准化和结构化的术语,可以在高层次上简明地描述复杂系统的核心逻辑,为系统设计提供便利。本文提出了一种基于本体方法的语义框架,对交互动画的构建进行建模,促进交互动画的集成过程系统化、规范化。提出了一个使用实例,为基于手势的交互式中国皮影戏动画的生成提供指导,为传统艺术的遗产保护提供指导。针对中国传统皮影戏和基于手势的交互,开发了特定领域的本体作为该框架的本体实现。最后,生成了一个基于手势的交互式皮影动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation
Interactive animation generation is an attractive area of research for current animation developers in the field of virtual reality. As an essential tool for solving problems in many research areas, using standardized and structured terminologies, an ontological analysis could concisely describe the core logic of complex systems at a high level and facilitate system design. We propose a semantic framework using ontological methods to model the construction of interactive animation and promote integration process in a systematic and standardized way. A usage example is presented to provide guidance in generating animation of hand gesture based interactive Chinese shadow puppetry play for the heritage preservation of the traditional art. Domain-specific ontologies for the Chinese traditional shadow play and hand- gesture-based interaction are developed as the ontological implementation of the framework. Finally, an animation of hand-gesture-based interactive shadow play is generated.
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