儿童在确认任务中的增强现实:时间、疲劳和可用性

Brita Munsinger, J. Quarles
{"title":"儿童在确认任务中的增强现实:时间、疲劳和可用性","authors":"Brita Munsinger, J. Quarles","doi":"10.1145/3359996.3364274","DOIUrl":null,"url":null,"abstract":"The objective of this paper is to explore three different interaction methods in a confirmation task on a head-mounted Augmented Reality (AR) device with a population of children aged 9-11 years. The three interaction methods we look at are voice recognition, gesture recognition, and controller. We conducted a within-subjects study using a Fitts’ Law confirmation task performed by children with a Microsoft HoloLens. We measured elapsed time during the completion of the tasks. Also, we collected usability and fatigue measures using the System Usability Scale and the OMNI RPE (Ratings of Perceived Exertion) scale. We found significant differences between voice and controller for time, fatigue and usability. We also found significant differences between gesture and controller for time, fatigue and usability. We hope to apply the results of this study to improve augmented reality educational tools for children in the future.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability\",\"authors\":\"Brita Munsinger, J. Quarles\",\"doi\":\"10.1145/3359996.3364274\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The objective of this paper is to explore three different interaction methods in a confirmation task on a head-mounted Augmented Reality (AR) device with a population of children aged 9-11 years. The three interaction methods we look at are voice recognition, gesture recognition, and controller. We conducted a within-subjects study using a Fitts’ Law confirmation task performed by children with a Microsoft HoloLens. We measured elapsed time during the completion of the tasks. Also, we collected usability and fatigue measures using the System Usability Scale and the OMNI RPE (Ratings of Perceived Exertion) scale. We found significant differences between voice and controller for time, fatigue and usability. We also found significant differences between gesture and controller for time, fatigue and usability. We hope to apply the results of this study to improve augmented reality educational tools for children in the future.\",\"PeriodicalId\":393864,\"journal\":{\"name\":\"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3359996.3364274\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3359996.3364274","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

摘要

本文的目的是探索在头戴式增强现实(AR)设备上与9-11岁儿童进行确认任务的三种不同的交互方法。我们研究的三种交互方法是语音识别、手势识别和控制器。我们进行了一项受试者内部研究,使用Fitts ' Law确认任务,由使用微软HoloLens的儿童执行。我们测量了任务完成过程中经过的时间。此外,我们使用系统可用性量表和OMNI RPE(感知劳累等级)量表收集可用性和疲劳度量。我们发现语音和控制器在时间、疲劳度和可用性方面存在显著差异。我们还发现手势和控制器在时间、疲劳度和可用性方面存在显著差异。我们希望将本研究的结果应用于未来儿童增强现实教育工具的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability
The objective of this paper is to explore three different interaction methods in a confirmation task on a head-mounted Augmented Reality (AR) device with a population of children aged 9-11 years. The three interaction methods we look at are voice recognition, gesture recognition, and controller. We conducted a within-subjects study using a Fitts’ Law confirmation task performed by children with a Microsoft HoloLens. We measured elapsed time during the completion of the tasks. Also, we collected usability and fatigue measures using the System Usability Scale and the OMNI RPE (Ratings of Perceived Exertion) scale. We found significant differences between voice and controller for time, fatigue and usability. We also found significant differences between gesture and controller for time, fatigue and usability. We hope to apply the results of this study to improve augmented reality educational tools for children in the future.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信