崩溃的行动;或者是生死游戏

R. Fordyce
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引用次数: 1

摘要

从玩家粘性、电子游戏叙述和电子游戏玩法机制之间的联系出发,提出一种理解电子游戏的方法,这就产生了一幅复杂的关系地图。从整体上理解它是困难的,但有可能找出紧张的关键点。本文阐述了游戏失去玩家粘性的紧张关系,并通过生与死原则的双重视角审视了这一问题。生与死的原则在哲学思想中有着悠久的历史,本文包含了从神学和无神论哲学思想到游戏和模拟世界的一些关注,包括在小说背景下作为原则讨论生与死的方法。根据马克思主义社会理论,“倾向”的概念得到了认同,从而产生了许多关于最终用户结束游戏体验的社会和哲学理论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collapsing action; or, games of life and death
Proposing a means to understand videogames in terms of the connections between players' engagement, a videogame's narrative, and the videogame mechanisms for play produces a complex map of relationships. Understanding it in its totality is difficult, but it is possible to identify key points of tension. This paper addresses the tension between the point where play loses its engagements for the player, and examines this problem through the double-sided lens of the principles of life and death. The principles of life and death have a long history in philosophical thought, and this paper contains a projection of some of these concerns from both theological and atheological philosophical thought into the world of gaming and simulation, including a presentation of a methodology for discussing life and death as principles in the context of fiction. Drawing on Marxist social theory, a concept of the 'tendency' finds its purchase, resulting in a number of social and philosophical theories on the conditions under which end-users conclude their game experiences.
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