M. Santos, D. Rompapas, Yoshinari Nishiki, Takafumi Taketomi, Goshiro Yamamoto, C. Sandor, H. Kato
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The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts
Entertainment is challenging to observe, especially with children, due to limited analytical tools. In response, we present a modified framework for entertainment computing, COMPASS -- COmbined Mental, PhysicAl, Social and Spatial factors, which we use to analyze augmented reality activities for cub scouts.