{"title":"几何振荡器:循环形状的声音合成","authors":"Joshua Peschke, Axel Berndt","doi":"10.1145/3123514.3123522","DOIUrl":null,"url":null,"abstract":"From perfect circular motion derives the sine wave. Deforming the circle or replacing it by a different cyclic shape produces a different waveform. This marks the conceptual basis of the geometric oscillator. Interaction with the shapes, such as in a graphics editor, becomes interaction with the timbres that derive from them. In this paper, we elaborate on this synthesis method, introduce a further derivation step that comes with some handy advantages, and detail a corresponding user interface approach. A prototype implementation, called Cyclone, is described. Based on feedback that we gained from demos and our own experiences from experiments we will outline the next iteration of Cyclone's further development.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"The Geometric Oscillator: Sound Synthesis with Cyclic Shapes\",\"authors\":\"Joshua Peschke, Axel Berndt\",\"doi\":\"10.1145/3123514.3123522\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"From perfect circular motion derives the sine wave. Deforming the circle or replacing it by a different cyclic shape produces a different waveform. This marks the conceptual basis of the geometric oscillator. Interaction with the shapes, such as in a graphics editor, becomes interaction with the timbres that derive from them. In this paper, we elaborate on this synthesis method, introduce a further derivation step that comes with some handy advantages, and detail a corresponding user interface approach. A prototype implementation, called Cyclone, is described. Based on feedback that we gained from demos and our own experiences from experiments we will outline the next iteration of Cyclone's further development.\",\"PeriodicalId\":282371,\"journal\":{\"name\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3123514.3123522\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123514.3123522","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Geometric Oscillator: Sound Synthesis with Cyclic Shapes
From perfect circular motion derives the sine wave. Deforming the circle or replacing it by a different cyclic shape produces a different waveform. This marks the conceptual basis of the geometric oscillator. Interaction with the shapes, such as in a graphics editor, becomes interaction with the timbres that derive from them. In this paper, we elaborate on this synthesis method, introduce a further derivation step that comes with some handy advantages, and detail a corresponding user interface approach. A prototype implementation, called Cyclone, is described. Based on feedback that we gained from demos and our own experiences from experiments we will outline the next iteration of Cyclone's further development.