课程:快速先进的多模态多设备交互应用原型与Max/Jitter,处理和OpenGL

Miao Song, Serguei A. Mokhov, S. Mudur
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引用次数: 1

摘要

我们探索使用Jitter/Max和OpenGL处理的交互式图形应用程序的快速原型,以及与各种设备(如Kinect, Wii和基于idevice的控件)的连接。这种快速原型环境非常适合娱乐计算,以及使用交互式图形的艺术家和实时表演。作为一个案例研究,我们分享了我们在无限空间系统(ISS) v2连接实时图形和舞台表演方面的专业知识。本课程补充了GEM'15的完整论文和演示,以及我们在洛杉矶SIGGRAPH'15亚洲CGI国际活动中的演示。相关课程被接受为在日本神户举行的2015年SIGGRAPH亚洲会议上的演讲。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL
We explore rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, and connectivity with various devices such as, Kinect, Wii, and iDevice-based controls. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances that use interactive graphics. As a case study, we share our expertise in connecting realtime graphics with on-stage performances with the Illimitable Space System (ISS) v2. This course complements a full paper and a demo at GEM'15 as well as our demo at the CGI in Asia SIGGRAPH International event at SIGGRAPH'15 in Los Angeles. A related course was accepted for presentation at SIGGRAPH Asia 2015 in Kobe, Japan.
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