VHS到VRML:从视频序列的3D图形模型

Andrew Zisserman, A. Fitzgibbon, G. Cross
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引用次数: 57

摘要

本文描述了一种完全自动恢复三维场景结构的方法,该方法与每个帧的摄像机一起从未知摄像机经过未知运动获得的图像序列中恢复3D场景结构。以前的方法使用校准对象或地标来恢复这些信息,因此通常限于特定的尺度。本文的方法更为通用,因为“地标”是直接从图像场景纹理中导出的。该方法可以应用于大量的场景和运动,并演示了内部和外部场景的序列使用控制运动和手持相机。我们将演示该技术的两种应用。首先是构建场景的三维图形模型;第二种是将虚拟对象插入到原始图像序列中。其他应用包括图像压缩和帧插值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VHS to VRML: 3D graphical models from video sequences
We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera undergoing unknown movement. Previous approaches have used calibration objects or landmarks to recover this information, and are therefore often limited to a particular scale. The approach of this paper is far more general, since the "landmarks" are derived directly from the imaged scene texture. The method can be applied to a large class of scenes and motions, and is demonstrated for sequences of interior and exterior scenes using both controlled-motion and hand-held cameras. We demonstrate two applications of this technology. The first is the construction of 3D graphical models of the scene; the second is the insertion of virtual objects into the original image sequence. Other applications include image compression and frame interpolation.
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