{"title":"VHS到VRML:从视频序列的3D图形模型","authors":"Andrew Zisserman, A. Fitzgibbon, G. Cross","doi":"10.1109/MMCS.1999.779119","DOIUrl":null,"url":null,"abstract":"We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera undergoing unknown movement. Previous approaches have used calibration objects or landmarks to recover this information, and are therefore often limited to a particular scale. The approach of this paper is far more general, since the \"landmarks\" are derived directly from the imaged scene texture. The method can be applied to a large class of scenes and motions, and is demonstrated for sequences of interior and exterior scenes using both controlled-motion and hand-held cameras. We demonstrate two applications of this technology. The first is the construction of 3D graphical models of the scene; the second is the insertion of virtual objects into the original image sequence. Other applications include image compression and frame interpolation.","PeriodicalId":408680,"journal":{"name":"Proceedings IEEE International Conference on Multimedia Computing and Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"57","resultStr":"{\"title\":\"VHS to VRML: 3D graphical models from video sequences\",\"authors\":\"Andrew Zisserman, A. Fitzgibbon, G. Cross\",\"doi\":\"10.1109/MMCS.1999.779119\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera undergoing unknown movement. Previous approaches have used calibration objects or landmarks to recover this information, and are therefore often limited to a particular scale. The approach of this paper is far more general, since the \\\"landmarks\\\" are derived directly from the imaged scene texture. The method can be applied to a large class of scenes and motions, and is demonstrated for sequences of interior and exterior scenes using both controlled-motion and hand-held cameras. We demonstrate two applications of this technology. The first is the construction of 3D graphical models of the scene; the second is the insertion of virtual objects into the original image sequence. Other applications include image compression and frame interpolation.\",\"PeriodicalId\":408680,\"journal\":{\"name\":\"Proceedings IEEE International Conference on Multimedia Computing and Systems\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-06-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"57\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE International Conference on Multimedia Computing and Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMCS.1999.779119\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE International Conference on Multimedia Computing and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMCS.1999.779119","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VHS to VRML: 3D graphical models from video sequences
We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera undergoing unknown movement. Previous approaches have used calibration objects or landmarks to recover this information, and are therefore often limited to a particular scale. The approach of this paper is far more general, since the "landmarks" are derived directly from the imaged scene texture. The method can be applied to a large class of scenes and motions, and is demonstrated for sequences of interior and exterior scenes using both controlled-motion and hand-held cameras. We demonstrate two applications of this technology. The first is the construction of 3D graphical models of the scene; the second is the insertion of virtual objects into the original image sequence. Other applications include image compression and frame interpolation.