如何帮助设计师用Petri网建模学习游戏?

Mathieu Muratet, T. Carron, Amel Yessad
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引用次数: 0

摘要

在之前的研究中,我们提出了一种为玩家提供适应性反馈的方法框架。该框架的核心依赖于用Petri网对学习游戏进行建模。然而,这种建模是一项具有挑战性的任务。事实上,Petri网很适合为动态和复杂的系统建模,但需要掌握基本的数学形式才能手动构建它们。特别是当学习游戏具有很大的行动自由度时。在本文中,我们提出了一个创作工具及其领域特定语言,以帮助设计师用Petri网建模学习游戏。我们进行了一个案例研究,其中我们的贡献得到了实施。结果表明,我们的贡献有助于设计人员结合经典的Petri网编辑器来构建Petri网,这些编辑器仍然有助于可视化、检查和验证所构建的Petri网。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How to assist designers to model learning games with Petri nets?
In previous research, we presented a methodological framework that provides players with adaptive feedback. The core of this framework relies on modeling the learning game with a Petri net. However, this modeling is a challenging task. Indeed, Petri nets are well adapted to model dynamic and complex systems but require a mastery of the underlying mathematical formalism to build them manually. In particular, when the learning game is characterized by a large freedom of action. In this paper, we present an authoring tool and its domain-specific language to assist designers to model learning games with Petri nets. We carried out a case study where our contribution was implemented. Results show that our contribution helps designers to build the Petri net in combination with classical Petri net editors which are still useful to visualize, to check and to validate the Petri nets built.
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