基于模糊增益调度的避障算法设计与实现

Luis Carlos Gonzalez-Sua, O. Barron, R. Soto, Leonardo Garrido, Iván González, J. L. Gordillo, Alejandro Garza
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引用次数: 1

摘要

本文提出了一种新的避障算法。将模糊逻辑和增益调度理论相结合,提出了一种新的模糊控制方法,特别是在控制变量过多的情况下,与传统的模糊控制方法相比,该方法降低了计算成本。为了便于比较,实现了一种势场算法。在一系列实验中对两种算法进行了测试,以确定新算法是否至少与势场算法一样好。为这些实验定义的指标是:代理碰撞的次数(碰撞),完成跟踪过程所花费的时间(所花费的时间)以及代理在实验结束时的剩余耐力(耐力消耗)。结果表明,该算法实现了较低的碰撞水平。此外,所提出的算法在完成所提出的任务所花费的时间方面也有相当大的改进。最后但并非最不重要的是,结果表明使用所提出的算法比势场算法在耐力消耗方面有相当大的减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of a Fuzzy-Based Gain Scheduling Obstacle Avoidance Algorithm
This article presents a novel obstacle avoidance algorithm. Using a combination of fuzzy logic and gain scheduling theories, a new methodology that reduces computational costs compared to conventional fuzzy methodologies, specially when the variables to be controlled are too many. For comparison purposes, a potential field algorithm was implemented. Both algorithms are tested in a series of experiments to determine if the new algorithm is at least as good as the potential field algorithm. The metrics defined for these experiments are: the number of times that the agent collides (collisions), the time spent to finish a traced course (time spent) and the remaining stamina of an agent at the end of an experiment (stamina consumption). The results show that the proposed algorithm achieve a low level of collisions. Also, the proposed algorithm shows a considerable improvement in the time spent for the completion of the proposed tasks. Last but not least, the results demonstrate a considerable reduction in the stamina consumption using the proposed algorithm over the potential field algorithm.
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