通过未修改的现成智能手机,理解和创建与远程显示的空间交互

Teo Babic, Harald Reiterer, M. Haller
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引用次数: 1

摘要

几十年来,许多研究人员开发了复杂的实验室系统,其总体目标是跟踪用户的多个身体部位,以便与远程显示器进行更丰富,更强大的2D/3D交互。在这项工作中,我们引入了一种新的基于智能手机的跟踪方法,消除了对复杂跟踪系统的需求。通过同时使用前置和后置智能手机摄像头,我们的解决方案通过将触摸输入与手势输入、身体和头部运动以及眼睛注视输入相结合,实现与远处显示器的丰富空间交互。在本文中,我们首先提出了对远程显示交互进行分类的分类法,概述了从2D到3D交互的使能技术、输入方式和交互技术。此外,我们提供了更多关于我们的实现的细节-使用现成的智能手机。最后,我们通过各种2D和3D多模态交互技术(包括输入细化)在用户研究中验证了我们的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones
Over decades, many researchers developed complex in-lab systems with the overall goal to track multiple body parts of the user for a richer and more powerful 2D/3D interaction with a distant display. In this work, we introduce a novel smartphone-based tracking approach that eliminates the need for complex tracking systems. Relying on simultaneous usage of the front and rear smartphone cameras, our solution enables rich spatial interactions with distant displays by combining touch input with hand-gesture input, body and head motion, as well as eye-gaze input. In this paper, we firstly present a taxonomy for classifying distant display interactions, providing an overview of enabling technologies, input modalities, and interaction techniques, spanning from 2D to 3D interactions. Further, we provide more details about our implementation—using off-the-shelf smartphones. Finally, we validate our system in a user study by a variety of 2D and 3D multimodal interaction techniques, including input refinement.
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