i - identity:隐藏游戏中的动作表征关联

J. Garner, Gavin Wood
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引用次数: 1

摘要

本文详细介绍了i- identity的设计,这是一种基于协作运动的游戏,游戏设计故意隐藏了玩家与数字表示的联系。虽然基于移动的数字游戏通常会明确谁的移动代表属于哪个玩家,但我们探讨了如何模糊谁的移动控制哪个代表可以促进游戏体验。我们将其称为“无名运动表征”,并通过游戏“i- identity”探索这一机会。游戏的设置是,每名玩家组成一组,手持索尼移动控制器,其中一名玩家的动作控制所有移动控制器的灯光。游戏玩法包括一群拥有移动控制器的玩家试图同时执行移动,以隐藏其他玩家的动作。通过i- identity,我们的目标是通过一种新颖而引人入胜的方法来扩展多人游戏的范围,以数字方式表示玩家的运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
I-dentity: concealing movement representation associations in games
This paper details the design of i-dentity, a collaborative movement-based game where the game design deliberately conceals the players' associations to a digital representation. While movement-based digital games typically make it clear whose movement representation belongs to which player, we explore how making it ambiguous whose movement controls which representation can facilitate engaging play experiences. We call this "innominate movement representation" and explore this opportunity through our game "i-dentity". The game's setup has each player in a group hold Sony Move controllers, with one of the players' movements controlling all of the Move controller lights. Gameplay involves the group of players with Move controllers trying to perform movements together at the same time in order to conceal from other players whose movements are represented. With i-dentity, we aim to extend the range of multiplayer games with a novel and engaging approach to digital representation of player movement.
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