利用选择性模拟创建高功能自闭症谱系障碍儿童社交技能教育的数字治疗方法:基于高功能自闭症谱系障碍社会行为转化治疗游戏模块的教育与保健游戏设计方法

Bryan Kim
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引用次数: 0

摘要

一些数字疗法正在使用游戏化来降低开发新药的成本,并接触到更多的人。由于他们喜欢或熟悉游戏,许多儿童,特别是那些有精神障碍的儿童,是教育和医疗保健数字治疗的主要受众。具有讽刺意味的是,由于游戏化的使用不佳,这些优点并不突出。在为儿童设计数字疗法时,忽视认知发展会导致忽视使用数字疗法作为教育或医疗工具的行为。本文提出了一种数字治疗设计方法,一种选择性模拟,并通过模拟一个小学的社会环境来测试它,该环境侧重于表达情感的对话。同理心是通过将角色的情感和情境联系起来来实现的,这可以训练心智理论,这是一种为高功能自闭症谱系障碍(HFASD)儿童设身处地思考的能力。本文旨在通过选择性模拟的方法,为HFASD儿童创建一个模拟社交互动的数字游乐场,探索HFASD儿童熟悉的社交互动环境,培养对他人情境和情绪的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Selective Simulation to Create Digital Therapeutics for Educating Social Skills to Children with High-Functioning Autism Spectrum Disorder: Education and Healthcare Game Design Approach by Creating Therapeutic Game Module for Social Behavior Transformation of High-Functioning Autism Spectrum D
Several digital therapeutics are using gamification to reduce the cost of developing new medicine and reaching out to more people. Due to their enjoyment or familiarity likability toward games, many children, especially those with mental disorders, are the main audience for education and healthcare digital therapeutics. Ironically, such merits do not stand out due to the poor usage of gamification. Disregarding cognitive development when designing digital therapeutics for children creates neglecting behavior toward using digital therapeutics as an educational or a healthcare tool. This paper proposes a digital therapeutics design approach, a selective simulation, and tests it by simulating an elementary school's social environment that focuses on conversation expressing emotion. Empathy is achieved through connecting a character's emotion and situation that trains the Theory of Mind, a capacity to be in another person's shoes for High-functioning Autism Spectrum Disorder (HFASD) children. This paper aims to use selective simulation to create a simulated social interaction digital playground for HFASD children to explore familiar social interaction environments for HASD children and foster understanding of other people's situations and emotions.
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