玩重构:通过博弈论识别提取类的机会

G. Bavota, R. Oliveto, A. D. Lucia, G. Antoniol, Yann-Gaël Guéhéneuc
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引用次数: 61

摘要

在软件工程中,开发人员必须经常找到平衡竞争目标的问题的解决方案,例如,质量与成本,上市时间与资源,或内聚与耦合。在不同的目标之间找到合适的平衡通常是很复杂的,推荐系统对于支持开发人员和管理人员执行这种复杂的任务很有用。我们认为,对比目标通常可以用博弈论技巧来处理。事实上,博弈论被成功地应用于其他领域,特别是在经济学领域,以数学方法提出战略形势的解决方案,其中个人做出选择的成功取决于其他人的选择。为了证明博弈论对软件工程的适用性,并了解其优缺点,我们提出了一种基于博弈论的方法,该方法推荐了提取类重构的机会。由突变测试启发的初步评估证明了所提出方法的适用性和优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing with refactoring: Identifying extract class opportunities through game theory
In software engineering, developers must often find solutions to problems balancing competing goals, e.g., quality versus cost, time to market versus resources, or cohesion versus coupling. Finding a suitable balance between contrasting goals is often complex and recommendation systems are useful to support developers and managers in performing such a complex task. We believe that contrasting goals can be often dealt with game theory techniques. Indeed, game theory is successfully used in other fields, especially in economics, to mathematically propose solutions to strategic situation, in which an individual's success in making choices depends on the choices of others. To demonstrate the applicability of game theory to software engineering and to understand its pros and cons, we propose an approach based on game theory that recommend extract-class refactoring opportunities. A preliminary evaluation inspired by mutation testing demonstrates the applicability and the benefits of the proposed approach.
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