{"title":"单用户跨现实应用的设计空间","authors":"Nanjia Wang, F. Maurer","doi":"10.1145/3531073.3531116","DOIUrl":null,"url":null,"abstract":"Cross-reality (CR) applications allow users to utilize tools for problem solving that reside on different points of the Milgram reality-virtuality spectrum. Design guidelines for such applications are missing. In this paper, we are proposing a design space focusing on single-user Cross Reality applications as a tool for guiding research and development projects.","PeriodicalId":412533,"journal":{"name":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"A Design Space for Single-User Cross-Reality Applications\",\"authors\":\"Nanjia Wang, F. Maurer\",\"doi\":\"10.1145/3531073.3531116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cross-reality (CR) applications allow users to utilize tools for problem solving that reside on different points of the Milgram reality-virtuality spectrum. Design guidelines for such applications are missing. In this paper, we are proposing a design space focusing on single-user Cross Reality applications as a tool for guiding research and development projects.\",\"PeriodicalId\":412533,\"journal\":{\"name\":\"Proceedings of the 2022 International Conference on Advanced Visual Interfaces\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2022 International Conference on Advanced Visual Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3531073.3531116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3531073.3531116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Design Space for Single-User Cross-Reality Applications
Cross-reality (CR) applications allow users to utilize tools for problem solving that reside on different points of the Milgram reality-virtuality spectrum. Design guidelines for such applications are missing. In this paper, we are proposing a design space focusing on single-user Cross Reality applications as a tool for guiding research and development projects.