超重儿童和青少年的积极电子游戏和体育活动

J. Carmo, Ricardo Gonçalves, Rui Batalau, A. Palmeira
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引用次数: 10

摘要

导读:新一代的视频游戏,也被称为活跃视频游戏(AVG),可能有助于增加青少年的身体活动(PA)水平。本系统综述旨在通过AVG游戏提供有关超重儿童和青少年身体活动促进的现有知识的综合。方法:基于PICO (Population, Intervention, Control and Outcome)模型,我们于2012年1月25日在PubMed中使用以下关键词进行检索策略:Child*, adolescent *, Teenager, Youth, Obes*,超重,Active Video Games, Exergam*, Video game *, tainment, New generation computer game, Physical Activity, Fitness, Exercise, Motor Activity *, Energy expenditure。检索仅限于2008年1月1日至2011年12月31日之间发表在同行评议期刊上的英文论文。结果:根据纳入和排除标准(2项实验试验和6项观察性研究),我们发现124篇文章,其中8篇被提取出来。结论:使用AVG可使PA从轻度增加到中度。然而,这些研究大多是在实验室环境下进行的。在超重儿童和青少年中,使用基于家庭的AVG可能是增加PA,发展运动技能和克服缺乏身体活动障碍的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Active Video Games and Physical Activity in overweight children and adolescents
Introduction: A new generation of videogames, also called Active Video Games (AVG), may contribute to increase youth Physical Activity (PA) levels. This systematic review aims to provide a synthesis of the current knowledge regarding physical activity promotion in overweight children and adolescents through AVG play. Methods: We conducted a search strategy in PubMed on 25th January 2012, using the following key-words based on PICO (Population, Intervention, Control and Outcome) model: Child*, Adolescen*, Teenager, Youth, Obes*, Overweight, Active Video Games, Exergam*, Video gam*, Exertainment, New generation computer game, Physical Activity, Fitness, Exercise, Motor activit*, Energy expenditure. The search was limited to English-language papers in peer-reviewed journals, published between 1st January 2008 and 31st December 2011. Results: We found 124 articles in which eight were extracted, based on inclusion and exclusion criteria (two experimental trials and six observational studies). Conclusion: AVG use increases PA from light to moderate intensity. Nevertheless, most of these studies where developed in laboratorial context. In overweight children and adolescent the use of home-based AVG may be an opportunity to increase PA, developing motor skills and overcoming physical inactivity barriers.
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