基于灰色关联分析的网络游戏虚拟产品评价

Pi-Fang Hsu, Chia-Wen Tsai
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引用次数: 5

摘要

在过去的几年里,市场营销领域的研究人员和实践者看到了网络游戏的急剧增长。这种成长和发展也影响着玩家的行为和硬件和软件公司的市场变化。本研究提出了一个基于网络玩家观点的网络游戏虚拟产品最优选择模型。该模型采用€œmodified德尔菲法€寻找适合虚拟产品的评价标准,然后应用€œgrey关系分析(GRA) €对备选方案进行排序,选出最佳虚拟产品。此外,本文还以知名网络游戏《MapleStory》为例,说明了使用该模型进行虚拟产品选择的过程。该模型为网络游戏玩家提供了一种客观有效的虚拟产品选择方式,并为网络游戏厂商开发和完善虚拟产品提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the Virtual Products for Online Games via the Grey Relational Analysis
Over the past years, researchers and practitioners in marketing fields have seen a dramatic growth of online games. This growth and development also influence players’ behavior and market change of hardware and software companies. This study proposes a model for selecting the optimal virtual products for online games by referring to the views of online players. The proposed model adopts the “modified Delphi method†to find suitable evaluative criteria for virtual products, and then applies the “grey relational analysis (GRA)†to rank the alternatives and select the best virtual products. In addition, the example of a renowned online game, MapleStory, is used to demonstrate the process of virtual products selection using this model. This model provides the online gamer an objective and effective way to select virtual products, and provides suggestions for the manufacturers of online games in regard to developing and improving the virtual products.
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