基于几何的全向视频编码运动矢量缩放

R. G. Youvalari, A. Aminlou
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引用次数: 10

摘要

虚拟现实(VR)应用程序利用360°全方位视频内容为用户创造身临其境的体验。为了利用当前的2D视频压缩标准,这些内容必须投影到2D图像平面上。然而,由于二维平面的采样特性不同,从球面到二维域的投影在投影内容中引入了变形。这种变形对当前视频编码标准的运动模型是不利的。因此,目前的编解码器不能有效地压缩全向视频。为了有效地压缩全方位内容的运动信息,提出了一种基于几何的运动矢量缩放方法。该方法基于360°视频中的位置,对相邻块的运动信息应用缩放技术,以在某一部分内容中提供均匀的运动行为。均匀运动行为为有效预测当前块的运动向量提供了最佳候选。实验表明,在通用视频编码(H.266/VVC)标准的VTM测试模型中,该方法对具有高运动特征的内容的比特率降低了2.2%,平均降低了1%左右。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Geometry-Based Motion Vector Scaling for Omnidirectional Video Coding
Virtual reality (VR) applications make use of 360° omnidirectional video content for creating immersive experience to the user. In order to utilize current 2D video compression standards, such content must be projected onto a 2D image plane. However, the projection from spherical to 2D domain introduces deformations in the projected content due to the different sampling characteristics of the 2D plane. Such deformations are not favorable for the motion models of the current video coding standards. Consequently, omnidirectional video is not efficiently compressible with current codecs. In this work, a geometry-based motion vector scaling method is proposed in order to compress the motion information of omnidirectional content efficiently. The proposed method applies a scaling technique, based on the location in the 360° video, to the motion information of the neighboring blocks in order to provide a uniform motion behavior in a certain part of the content. The uniform motion behavior provides optimal candidates for efficiently predicting the motion vectors of the current block. The conducted experiments illustrated that the proposed method provides up to 2.2% bitrate reduction and on average around 1% bitrate reduction for the content with high motion characteristics in the VTM test model of Versatile Video Coding (H.266/VVC) standard.
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