{"title":"移动学习对抗遗忘","authors":"Yuan Miao","doi":"10.1109/NGMAST.2008.87","DOIUrl":null,"url":null,"abstract":"This paper presents a practice based learning model. This model allows learners practice the learning content according to the forgetting curve. The reinforce phase of the learning is performed through a sequence of mini-practice unit, which boost the memory against forgetting. The model is designed on mobile platform like tablets or PDAs. Learners are able to practice on buses, at beach or during the interval of play ground games. Simulation result shows that it can be significantly improve the learning performance.","PeriodicalId":247507,"journal":{"name":"2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Mobile Learning against Forgetting\",\"authors\":\"Yuan Miao\",\"doi\":\"10.1109/NGMAST.2008.87\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a practice based learning model. This model allows learners practice the learning content according to the forgetting curve. The reinforce phase of the learning is performed through a sequence of mini-practice unit, which boost the memory against forgetting. The model is designed on mobile platform like tablets or PDAs. Learners are able to practice on buses, at beach or during the interval of play ground games. Simulation result shows that it can be significantly improve the learning performance.\",\"PeriodicalId\":247507,\"journal\":{\"name\":\"2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NGMAST.2008.87\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NGMAST.2008.87","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper presents a practice based learning model. This model allows learners practice the learning content according to the forgetting curve. The reinforce phase of the learning is performed through a sequence of mini-practice unit, which boost the memory against forgetting. The model is designed on mobile platform like tablets or PDAs. Learners are able to practice on buses, at beach or during the interval of play ground games. Simulation result shows that it can be significantly improve the learning performance.