鱼眼视觉:改善头戴式显示器视野的外围空间压缩

J. Orlosky, Qifan Wu, K. Kiyokawa, H. Takemura, Christian Nitschke
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引用次数: 40

摘要

目前许多视频透明显示器的一个问题是缺乏广阔的视野,这使得它们在现实世界的增强现实应用中使用起来很危险,因为周边视觉受到严重限制。现有的宽视场显示器通常体积庞大,缺乏立体感,或者需要复杂的设置。为了解决这个问题,我们介绍了一个原型,它利用鱼眼镜头来扩展用户在视频透明头戴式显示器中的周边视觉。我们的系统提供了一个不扭曲的中心视野,因此自然立体和深度判断可以发生。显示器的外围区域通过使用改进的压缩算法的两个鱼眼镜头中的每一个的曲率显示内容,以便在显示器的固有视角之外的物体变得可见。我们首先使用180°视场镜头测试初始原型,然后使用238°镜头构建改进版本。我们还描述了与对准未扭曲的双眼视觉和压缩周边相关的几个问题的解决方案,并在一系列视觉灵敏度实验中将我们的原型与自然人类视觉进行了比较。结果表明,用户可以有效地看到180°范围内的物体,显示器的整体检测率为62.2%,而肉眼的检测率为89.7%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays
A current problem with many video see-through displays is the lack of a wide field of view, which can make them dangerous to use in real world augmented reality applications since peripheral vision is severely limited. Existing wide field of view displays are often bulky, lack stereoscopy, or require complex setups. To solve this problem, we introduce a prototype that utilizes fisheye lenses to expand a user's peripheral vision inside a video see-through head mounted display. Our system provides an undistorted central field of view, so that natural stereoscopy and depth judgment can occur. The peripheral areas of the display show content through the curvature of each of two fisheye lenses using a modified compression algorithm so that objects outside of the inherent viewing angle of the display become visible. We first test an initial prototype with 180° field of view lenses, and then build an improved version with 238° lenses. We also describe solutions to several problems associated with aligning undistorted binocular vision and the compressed periphery, and finally compare our prototype to natural human vision in a series of visual acuity experiments. Results show that users can effectively see objects up to 180°, and that overall detection rate is 62.2% for the display versus 89.7% for the naked eye.
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